local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133106421
L1_1 = {}
L2_1 = {}
L2_1.config_id = 421001
L2_1.monster_id = 25010501
L3_1 = {}
L3_1.x = -359.196
L3_1.y = 303.25
L3_1.z = 1501.372
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L2_1.pose_id = 9004
L2_1.area_id = 19
L3_1 = {}
L3_1.config_id = 421002
L3_1.monster_id = 25030201
L4_1 = {}
L4_1.x = -374.876
L4_1.y = 303.148
L4_1.z = 1510.636
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 274.497
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L3_1.pose_id = 9002
L3_1.area_id = 19
L4_1 = {}
L4_1.config_id = 421003
L4_1.monster_id = 25030301
L5_1 = {}
L5_1.x = -364.08
L5_1.y = 303.564
L5_1.z = 1519.947
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 30.357
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L4_1.pose_id = 9005
L4_1.area_id = 19
L5_1 = {}
L5_1.config_id = 421004
L5_1.monster_id = 25010201
L6_1 = {}
L6_1.x = -373.791
L6_1.y = 303.271
L6_1.z = 1516.806
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 287.315
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 36
L5_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L5_1.pose_id = 9101
L5_1.area_id = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 2
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 421001
L5_1 = 421002
L6_1 = 421003
L7_1 = 421004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
